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Donald Burden's Commodore 64 Pac-Man Review

After the AtariSoft edition of Pac-Man was released for the Commodore 64, programmer Donald Burden must have figured he could do better. He certainly had some good ideas to work with. Not only does this edition recreate the intermissions, it actually uses the same "portrait" aspect ratio as the arcade game, making it look that much more authentic. Of course, this means players have to turn their monitors or televisions sideways to get the full effect. While this is easier said than done for most players, the results are worth the effort.

Unfortunately, the rest of the game is not quite up to par, lacking the polished feel of a professional job. Pac-Man and the ghosts move much more quickly here, and Pac-Man doesn't slow down when eating dots, a subtle difference that makes the game feel slippery. The ghosts are also far more difficult to work around, making this version extra challenging, to the point of frustrating.

Overall, this version is commendable for some of its features, but it needs a little more QA to be truly great.