So, Ugg and Sam are missing, and the animation is a little choppy, making the game feel slower compared to the arcade version. That's just about all that could be considered "wrong" here, and really, Ugg and Sam aren't even all that missed. Slick quite easily makes up for Sam's absense, and Wrong-Way actually goes both ways, attacking from both sides of the pyramid. Everything and everyone else made it here safely, and they are very nicely detailed to boot. Parker Brothers' clever programmers took advantage of the hardware to give Q*bert, Coily, and other characters much finer detail than in most other Commodore games. The results are beautiful, and together with faithful game play and audio, they make for arguably the best home version of Q*bert, even counting the Nintendo Entertainment System release!